A downloadable Gamevertisement for Windows

Estimated time needed to play: It's a museum! You can spend as little or as long as you like in one! The best part of this museum: there's no closing time you need to worry to rush out the door before!

We are Balloon Co. [gaming division] and it is your honor for us to welcome you to the Balloon Co. Gamevertisement Museum! Version Trailer.Celebration

Did you like the trailer made by Balloon Co. [MARKETING*DIVISION]? We loved it so much, we opened up our Dead or Live Service game and stuffed it with more LIVE game stuffing in honor of the trailer!

🎈Are you returning to the museum and want Release Notes detailing all the changes? We’ve got you covered! Just download the new version and talk to Balloonii’s blue friend!

🎈Visiting for the first time? Wondertastic! If you’ve watched the trailer, then you have all the info you need to start! Go ahead and download the game! If you did not watch the trailer, you could watch it in game or on this itchy page!

Of course, if you are still reading this and not downloading the game, then that means you must really like reading game descriptions! You are in luck, because we did the hard work we hoped of writing a description of the museum in our last two Version Updates! The description for Version Grand.Opening retains its FULL marketing value! That description even defined what a Dead or Live Service game is, which is absent from the trailer, despite the fact it was [MARKETING*DIVISION]'s idea in the first place. While we could copy and paste it below, that would get in the way of your ability scroll down and download quickly! To save space, we moved the description to a Developer Log archive, which you can find below.

The Game Jam we submitted this virtual museum to did specify a requirement to have tools and materials in the description of the project. Our paranoid lawyers forbid us from shoving those into a Developer Log, so you will need to scroll past them to get to the Downloads or Developer Logs.

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Resource List:

Music/ sound effect composition:
Non-RPG Maker songs and sound effects composed with Lovely Composer

 ( Dungeon Witches 2 ) (C) 2021-2023 1oogames, doc1oo. https://1oogames.itch.io/lovely-composer

Font:

Claus Eggers Sþrensen and the collective authors The Playfair Display Project Authors for the Playfair font used in Balloon Co. [MARKETING*DIVISION]’s logo.

Script:

Zylos https://rmrk.net/index.php?topic=45763.0 for the script to display logos before the title screen for RPG Maker VX Ace.

Shaz https://forums.rpgmakerweb.com/index.php?threads/state-add-remove-commands.18593... for the script to do effects when states are applied and removed.

Tile sets:

RPG MAKER Futuristic Tiles Resource Pack legally required text: [Copyright](C) 2012 ENTERBRAIN, INC; artist Celianna.

HIGH FANTASY I RESOURCE PACK legally required text: [Copyright](C) 2014 ENTERBRAIN, INC;
artist: PVGames.

Royal Tiles Resource Pack legally required text: [Copyright](C) 2014 ENTERBRAIN, INC;
creator: Sherman3D

Not legally required special thanks: (Thank you artists Celianna, PVGames, and Sherman3D who actually did the work!)

2D Dominoes Pack and Abstract Texture Pack were both released under CC0 1.0 Universal (CC0 1.0)
Public Domain. So we legally do not need to credit them.

But we’re artists too, so we are collectively ignoring our lawyers directive in order to give credit to Screaming Brain Studios for making them! https://screamingbrainstudios.com/

Low Tier Hero used a custom WILLIAMS “Double Dragon enemy from an abandoned Beats of Rage project.“ sprite edited by G.M.Spectre. Released under the following license: “Feel free to use these sprite sets how you wish. Just give me a heads up and try not to make the character suck. “

http://maximoff.alreadyread.net/SpriteSheets/ G.M.Spectre has been emailed.

Balloon Co. [gaming division] claims no ownership of Double Dragon.

ALSO LOW TIER HERO IS A NON-PROFIT PARODY, WHEREASTHUS, WE HAVE A SHOT WITH A FAIR USE ARGUMENT IN COURT!

Engine and Run Time Package: RPG Maker VX Ace C) 2012 ENTERBRAIN, INC./YOJI OJIMA

Game Character Hub by SĂ©bastien Bini. Used to make multiple characters.

Voice: SAM Software Automatic Mouth coded by Imrane03 on gitub https://github.com/Imrane03/better-sam

With the following license:
"The software is a reverse-engineered version of a commercial software published more than 30 years ago. The current copyright holder is SoftVoice, Inc. (www.text2speech.com)

Any attempt to contact the company failed. The website was last updated in the year 2009. The status of the original software can therefore best described as Abandonware (http://en.wikipedia.org/wiki/Abandonware)

As long this is the case I cannot put my code under any specific open source software license Use it at your own risk.

If you have questions don' t hesitate to ask me. If you discovered some new knowledge about the code please file an issue."

This list is accurate TO THE BEST OF OUR ABILITIES as of July 28th 2024 for the Under.Construction version of the museum.

Credits:

Music:

“Balloon Co. [gaming division] Logo Jingle”

“Market on a Star: Theme of Balloon Co. [MARKETING*DIVISION]”

“Museum Gazing” (And multiple variations)

“Museum Gazing_MIDI”

“Balloonii, Cat, and Skelly SFX”

"Cry Cry Cry Royalty Collectathon"

All composed by anonymous workers at Balloon Co. [gaming division] and [MARKETING*DIVISION].

"Ah! vous dirai-je, maman" was NOT composed by Balloon Co. [any division]

HOWEVER, it is an anonymous pastoral song dating from 1740, which we made OUR OWN arrangement of.

The actual work of MAKING the game using internal and external resources:

Performed by the anonymous workers at Balloon Co. [gaming division] and [MARKETING*DIVISION], and MIGHT continue to be performed by the anonymous workers at Balloon Co. [gaming division] and [MARKETING*DIVISION]

Special thanks:

Special thanks to Fallible Things for hosting

the Pretentious Jam, which this electronic experience

was a submission to. https://fallible.itch.io/

Special thanks to Melos Han-Tani.

Future versions of Credits MIGHT need

extra special thanks, which will go here.

Not HERE here, but future here.

Special thanks for Brent Arnold's game Final Profit for the Relic Eye effect

inspiring how Sincere Tears work.

Download

Download
BCMuseum_Trailer_Celebration.exe 214 MB
Download
Proxyrunner_Taste-tivity.exe 191 MB
Download
Version_GrandDotOpening.exe 206 MB
Download
Version_UnderDotConstruction.exe 204 MB

Install instructions

Double click it and it should extract the game into a folder. Double click Game.exe in that folder to play, and also know there are text files in .txt format you can read in the same folder.

Development log

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